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Another Fantasy Bundle - Cawood Monsters
This is a bundle of bestiaries and sourcebooks from Cawood Publishing containing hundreds of monsters for D&D 5E with conversion advice for Old-School Essentials, Dungeon Crawl Classics, and Pathfinder.

This isn't something I would want to use - I don't run this type of game any more, and I'm not convinced that it makes sense for characters to keep encountering monsters that nobody has ever heard of before, and have to figure out how to defeat them by trial and error. Having said that, the price isn't too bad and you're getting a lot of weird stuff to throw at players. Whether they will thank you for it may be another matter...
https://bundleofholding.com/presents/CawoodMonsters


This isn't something I would want to use - I don't run this type of game any more, and I'm not convinced that it makes sense for characters to keep encountering monsters that nobody has ever heard of before, and have to figure out how to defeat them by trial and error. Having said that, the price isn't too bad and you're getting a lot of weird stuff to throw at players. Whether they will thank you for it may be another matter...
Well ...
These are topics to discuss between game master and players before starting a campaign. There are resources to support both, and you can even mix them to some extent (e.g. a monster ecology with intricate catacombs, or random monsters with an elaborate lost empire) based on which parts people do or don't care about. What you want to avoid is something jarring people out of the game: "Wait, how is there a monster that size down here? What does it even eat?"
So, this bundle would be very useful for puzzle-type fans but less so for systematic fans. Unless you just enjoy reading the things; I enjoy reading corebooks without necessarily ever planning to play a game.
Re: Well ...
When I was running Call of Cthulhu a few years later I don't think I ever had more than one type of monster per adventure, and mostly only one creature. Players seemed to like to try to work out what they were dealing with from what they knew of the Mythos etc., and come up with plans that invariably fell foul of their poor choices. Most of the player character deaths were "friendly" fire accidents - idiots with guns and explosives running around in the dark and sometimes going insane are a recipe for disaster.
But I can accept that some people like to do things other ways, it just isn't my preference.