Another one-week bundle offer - Warbirds
Aug. 24th, 2022 07:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
https://bundleofholding.com/quick/Warbirds

Warbirds is set in an alternate history – a really alternate history – where, get this, in 1805 a bunch of Caribbean islands get mysteriously transported to the dimension of Azure where they float on a sea of clouds called the Murk and a permanent hurricane called the Eye makes radio and radar tricky and there's pirates and zeppelins and bird-monsters. Now it's 2039, and the elite pilots in the Esteemed Guild of Combat Aviators fly stubby but maneuverable Warbirds, specialized fighter planes powered by ethanol refined from sugarcane. The leading air power, Jamaica, and the sovereign floating islands of Florida, Puerto Rico, Haiti, the Reformed Catholic Church in Cuba, the Mayans of Yucatan, and others all need pilots to fly courier missions, battle criminal masterminds and mad scientists, and explore thousands of distant "errant islands." The tone emphasizes cinematic pulp action and Porco Rosso-style personal rivalries.
Warbirds really shines in its dogfighting rules. Despite the name, its "Rapidfire system" isn't notably quick in play – sometimes pilots have to track lots of modifiers – but it's simple, dramatic, suspenseful, and strong on flavor. You need more than flight skill and a good plane; your all-important Situational Awareness helps you attack, defend, and execute stunts like Stall Turn, High (or Low) Yo-Yo, Thatch Weave, and The Scissors. There are rules, and sometimes harsh risks, for strafing (" the art of getting close to large, dangerous things without dying"), stalling, and ambushes. Though optimized for one-on-one duels, the system can handle battles with multiple planes. Your long-term goal is ten kills and the coveted Ace status.
In contrast to the air-to-air game, ground combat can be brutal – more Noir than Pulp – and you're better off avoiding a fight. On land, work on your Fame rating, which enhances your social skills and helps you upgrade your plane. Perhaps the most surprising aspect of Warbirds is its tight focus on commercial sponsorships, endorsement deals, contractual obligations, Fame Points, and the mixed blessing of celebrity. As the Azure equivalent of film stars, popular pilots are hounded by paparazzi, creepy stalkers, and envious rivals. And Guild help you if you embarrass your sponsor with a Scandal, for your Fame rating turns negative overnight.
Forum discussions of Warbirds sometimes call the default setting "the Crimson Skies RPG I always wanted." Outrider Studios later followed with sourcebooks that adapt the Rapidfire dogfight rules to real-world historical eras, as well as a couple of Azure expansions that push the timeline forward for space-opera starfighter battles.
This Warbirds Quick Deal presents the entire RPG line for an unbeatable bargain price. We provide each title complete in .PDF. Like all Bundle of Holding titles, these ebooks have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their devices. (By publisher request, the DriveThruRPG versions of these files are inobtrusively watermarked.)
The total retail value of the titles in this Quick Deal is US$36. Customers who pay just US$9.95 get all six titles in our Warbirds Collection (retail value $36) as DRM-free ebooks, including the complete Warbirds core rulebook (retail price $15), plus the Mission Cards (retail $3); the sourcebooks Space Age (retail $6), World War II (retail $2), and Jet Age (retail $4); and the mad-science supplement You Must Be Mad! (retail price $6).
At a quick look the rules are well-presented and it looks reasonably playable, if somewhat complicated. The setting is truly bizarre, with islands floating in mid-air and most resources mined from the atmosphere (think the flying mine in The Empire Strikes Back) - since you really don't want to live near the nastier parts of that there are tankers that supply the islands, and of course flying pirates. It's interesting, and looks like it could be fun if you like combat-heavy games. And the alternative settings are worth a look if you don't like flying islands! It's cheap, and if you want to try something unusual I think it's a good choice.